我的百度空间为什么点了背景音乐却出不来播放器?


 发布时间:2021-02-23 16:01:02

是中爱婴童的再见歌! 背景音乐以前在101狗里听过, 很多大的好听曲子都可以做这样的背景音乐! 象花儿圆舞曲,杜鹃花圆舞曲等!。

播放歌曲的来源是哪里?你在音乐收藏夹里的音乐的是吧,是你在QQ音乐里添加的还是你加的其它网络音乐? 应该是音乐资源的下载速度问题, 你可以找一些速度比较流畅的添加进去,。

不知道你的需求是什么?其实苹果自带的音乐播放器挺好的,还可以调节均衡器,要是下一些码率比较高的音乐导入还是挺好听的,就是导入太烦了,虽然现在推出了个apple music,但是服务器很不稳定,貌似也没多少人会继续用。如果是追求便捷,对音质没有什么特别高的要求,其实QQ音乐和酷狗音乐应该都能满足你,并且QQ音乐也可以提供一些“高质量”的音乐,而且QQ貌似还和运营商推出一个10块钱随便听的服务,可以用蜂窝数据听歌,看着很土豪吧? 如果你觉得老是听几首歌没意思,不如换个虾米音乐吧,每天会推荐30首比较不错的歌,把播放器当收音机听,听到不错的就保存下来,感觉也是不错的,我现在就是用虾米。

所谓数码味只是一个概念,其实大可不必在乎这些说法,只要自己听着舒服就行了! 播放器的素质主要不是表现在音效上,应该着重看解析,三频,运行稳定性,输出功率大小,固件稳定性等。并且要有耳机支持,也就是说,首先要拥有一条较好的耳机,所谓好马配好鞍,这是选择播放器的前提。不过器材的好坏毕竟是客观的,建议楼主去实际试听,能满足主观听觉的播放器,就是好播放器! 祝楼主早日觅得爱机,呵呵!。

不过时. cd player的音质是原超过MP3 MP4以及DVD的,老鸟的耳朵可以听出很大差别. 这个就好象摄影高手\专业记者等用笨重的专业器材,而菜鸟用卡片照相机是一个道理,都是拍照,但画面质量是完全不同的.。

除了楼上说的那些以外,还有网易云音乐和kwplayer,这两个软件都有linux版 kwplayer是第三方开发的酷我音乐客户端,不是酷我音乐官方开发的,也很好用。

package { import flash.display.Sprite; import flash.display.Stage; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.text.TextField; import flash.events.Event; import flash.events.MouseEvent; import flash.events.TimerEvent; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.net.URLRequest; import flash.text.TextFormat; import flash.utils.Timer; public class CookBookPlayer extends Sprite { private var _channel:SoundChannel; private var _displayText:TextField; private var _sound:Sound; private var _panControl:PanControl; private var _playing:Boolean=false; private var _playPauseButton:Sprite; private var _position:int=0; private var _spectrumGraph:SpectrumGraph; private var _volumeControl:VolumeControl; public function CookBookPlayer() { init(); } private function init():void { // Stage alignment stage.scaleMode=flash.display.StageScaleMode.NO_SCALE; stage.align=flash.display.StageAlign.TOP_LEFT; // Enter frame listener var timer:Timer=new Timer(20); timer.addEventListener(TimerEvent.TIMER,onTimer); timer.start(); _playing=true; // Display a text field _displayText=new TextField ; addChild(_displayText); _displayText.x=10; _displayText.y=17; _displayText.width=256; _displayText.height=14; // Create a sound object _sound=new Sound(new URLRequest("song.mp3")); _sound.addEventListener(Event.ID3,onID3); _channel=_sound.play(); // Create a bitmap for spectrum display _spectrumGraph=new SpectrumGraph; _spectrumGraph.x=10; _spectrumGraph.y=33; addChild(_spectrumGraph); // Create the Play and Pause buttons _playPauseButton=new PlayButton ; _playPauseButton.x=10; _playPauseButton.y=68; addChild(_playPauseButton); _playPauseButton.addEventListener(MouseEvent.MOUSE_UP,onPlayPause); // Create volume and pan controls _volumeControl=new VolumeControl ; _volumeControl.x=45; _volumeControl.y=68; addChild(_volumeControl); _volumeControl.addEventListener(Event.CHANGE,onTransform); _panControl=new PanControl ; _panControl.x=164; _panControl.y=68; addChild(_panControl); _panControl.addEventListener(Event.ENTER_FRAME,onTransform); } private function onTransform(event:Event):void { // Get volume and pan data from controls // and apply to a new SoundTransform object _channel.soundTransform=new SoundTransform(_volumeControl.volume,_panControl.pan); } private function onPlayPause(event:MouseEvent):void { // If playing, stop and record that position if (_playing) { _position=_channel.position; _channel.stop(); } else { // Else, restart at the saved position _channel=_sound.play(_position); } _playing=! _playing; } private function onID3(event:Event):void { // Display selected id3 tags in the text field _displayText.text=_sound.id3.artist + " : " + _sound.id3.songName; _displayText.setTextFormat(new TextFormat("华文楷体",12,0)); } private function onTimer(event:TimerEvent):void { var barWidth:int=256; var barHeight:int=5; var loaded:int=_sound.bytesLoaded; var total:int=_sound.bytesTotal; var length:int=_sound.length; var position:int=_channel.position; // Draw a background bar graphics.clear(); graphics.beginFill(0xFFFFFF); graphics.drawRect(10,10,barWidth,barHeight); graphics.endFill(); if (total > 0) { // The percent of the sound that has loaded var percentBuffered:Number=loaded / total; // Draw a bar that represents the percent of // the sound that has loaded graphics.beginFill(0xCCCCCC); graphics.drawRect(10,10,barWidth * percentBuffered,barHeight); graphics.endFill(); // Correct the sound length calculation length/= percentBuffered; // The percent of the sound that has played var percentPlayed:Number=position / length; // Draw a bar that represents the percent of // the sound that has played graphics.beginFill(0x0000FF); graphics.drawRect(10,10,barWidth * percentPlayed,barHeight); graphics.endFill(); _spectrumGraph.update(); } } } } // "helper classes" // (This is an outside package, but it's available to classes // in the same file) import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.filters.DropShadowFilter; import flash.geom.Rectangle; import flash.media.SoundMixer; import flash.utils.ByteArray;class PlayButton extends Sprite { public function PlayButton() { init(); } private function init():void { // Draw the Play/Pause graphic graphics.beginFill(0xcccccc); graphics.drawRoundRect(0,0,20,16,4,4); graphics.endFill(); graphics.beginFill(0x333333); graphics.moveTo(4,4); graphics.lineTo(8,8); graphics.lineTo(4,12); graphics.lineTo(4,4); graphics.drawRect(10,4,2,8); graphics.drawRect(14,4,2,8); graphics.endFill(); } }class SpectrumGraph extends Sprite { private var _spectrumBMP:BitmapData; public function SpectrumGraph() { // Bitmap to draw spectrum data in _spectrumBMP=new BitmapData(256,30,true,0x00000000); var bitmap:Bitmap=new Bitmap(_spectrumBMP); bitmap.filters=[new DropShadowFilter(3,45,0,1,3,2,.3,3)]; addChild(bitmap); } internal function update():void { // Get spectrum data var spectrum:ByteArray=new ByteArray; SoundMixer.computeSpectrum(spectrum); // Draw to bitmap _spectrumBMP.fillRect(_spectrumBMP.rect,0xff666666); _spectrumBMP.fillRect(new Rectangle(1,1,254,28),0x00000000); for (var i:int=0; i < 256; i++) { _spectrumBMP.setPixel32(i,10 + spectrum.readFloat() * 10,0xff000000); } for (i=0; i < 256; i++) { _spectrumBMP.setPixel32(i,20 + spectrum.readFloat() * 10,0xff000000); } } } class VolumeControl extends Sprite { public var volume:Number=1.0; public function VolumeControl() { addEventListener(MouseEvent.CLICK,onClick); draw(); } public function onClick(event:MouseEvent):void { // When user clicks the bar, set the volume volume=this.mouseX / 100; draw(); dispatchEvent(new Event(Event.CHANGE)); } private function draw():void { // Draw a bar and the current volume position graphics.beginFill(0xFF0000); graphics.drawRect(0,0,102,16); graphics.endFill(); graphics.beginFill(0x000000); graphics.drawRect(volume * 100,0,2,16); } } class PanControl extends Sprite { public var pan:Number=0; public function PanControl() { addEventListener(MouseEvent.CLICK,onClick); draw(); } private function onClick(event:MouseEvent):void { // When the user clicks bar, set pan pan=this.mouseX / 50 - 1; draw(); dispatchEvent(new Event(Event.ENTER_FRAME)); } private function draw():void { // Draw the bar and current pan position graphics.beginFill(0x00FF00); graphics.drawRect(0,0,102,16); graphics.endFill(); graphics.beginFill(0x000000); graphics.drawRect(50 + pan * 50,0,2,16); } }。

播放器 百度 空间

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